Source | Ali Eslami

Methods of Analyzing your VR experience

I believe every creation has a potential for offering learning experiences. Which could be unfold primarily by its creators, subsequently their community and finally all the other homo sapiens. Especially when we talk about VR as the most phenomenal subset of technology. The intense load of cognition/emotion that is triggered in the user’s body and mind needs to be analyzed. In terms of analyzing VR contents and its effects on users, I can suggest these two methods:

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